Compression, first tests looking good!

Tuesday 24 November, 2009

256 depth maps, 32 samples per pixel.

Stanford Bunny Uncompressed

Stanford Bunny Compressed

Red areas indicate difference with the uncompressed version. In general I have less noise/self-shadowing, but some trivial points on the bunny are now miscalculated. It might have something to do with a special case where my current implementation of the compression algorithm isn’t a 100% correct.

Before I’m going any higher in my number of depth maps (read: 64k and up), the throughput of my compression pipeline should increase. For the record, the implementation of Tobias et al. requires only a couple of seconds to compress 1024 depth maps. Mine requires around one hour :) .

Posted by Xavier at 12:23 PM · Computer Graphics · Thesis