Coherence Maps

Monday 22 February, 2010

Last week I’ve created a small program which allows me to render all of my compressed depth maps separately. This way I can manually look at each depth map and get an idea of how correct they are. I also implemented a way to render what I call Coherence Maps. These maps give an idea on how coherent each pixel is over all depth maps. When a pixel is white, it means that the depth value for this pixel is the same for all depth maps, and thus we have perfect coherence. A black pixel means the opposite, namely a lot of variation in the depth values for that pixel. This means a low coherence and low compression rate.

Some examples of these coherence maps are shown below:

Coherence Map for Stanford DragonCoherence Map of Sphere

Stanford Dragon (left) and Sphere (right)

Coherence Map for Utah TeapotCoherence Map of Stanford Bunny

Utah Teapot (left) and Stanford Bunny (right)

Posted by Xavier at 8:56 AM · Thesis