Tag Archive - hilbert curve
3D Hilbert Compression: Results
Monday 22 March, 2010 · Thesis
Last week I had a working implementation of the n-dimensional Hilbert algorithm. Next step was using a 3D Hilbert curve on my depth maps. Goal: further increase the compression ratio of my depth maps. I had already done some tests with this kind of curve two weeks ago and back then the results were interesting [...]
Multi-Dimensional Hilbert Curve Generator
Wednesday 17 March, 2010 · Thesis
After spending the last week on spherical stuff, I’m currently implementing an algorithm to build Hilbert curves. My idea of increasing the compression rate for the Coherent Shadow Maps is to use a 3D (possibly 4D) Hilbert curve that will traverse through all my data. Due to its nature, the Hilbert curve is very good [...]
Spheres
Sunday 14 March, 2010 · Thesis
Time to give a recap on what I’ve been doing the last week: 1. Bounding Sphere Algorithm I’ve implemented some more advanced algorithms for finding the (minimum) bounding sphere of an object. I first tried the Ritter algorithm (Graphics Gems, 1990). Ritter stated that his algorithm should give an approximation within 5% of the true [...]
Hilbert / Spiral Results
Saturday 6 February, 2010 · Thesis
As promised, some results of using different space-filling curves: Sphere – 16.384 depth maps: Zig-Zag: 6 Mb Hilbert: 7 Mb Spiral: 8 Mb Sphere – 65.536 depth maps: Zig-Zag: 15 Mb Hilbert: 17 Mb Spiral: 19 Mb Sphere – 262.144 depth maps: Zig-Zag: 42 Mb Hilbert: 43 Mb Spiral: 51 Mb Dragon – 16.384 depth [...]
Space-Filling Curves
Saturday 30 January, 2010 · Thesis
The past two days I’ve been reading a bit about space-filling curves. These are basically curves that allow you to traverse through a 2D (or any N-Dimensional) space without visiting a single point more than once. You might wonder why these are important. Well, in order to achieve a high compression ratio for my depth [...]
Depth Maps
Thursday 22 October, 2009 · Computer Graphics · Thesis
After spending the entire yesterday afternoon I’m finally able to export my depth maps to JPG files using the DevIL library. It took me some time to extract the correct information out of the GPU, but now I can fluently export to JPG, TGA and others. (Why PNG doesn’t work is still a mystery.) I [...]